Script para treinar com monk ou amigo

Const
StopAt=50;//para de atacar quando tiver com 50% de vida
AttackAt=90;// ataca monk/player com mais de 90% de Life
TrainName=['Monk','FrinedName1','FriendName2'];//voce pode alterar o nome da criatura ou do amigo
var
creature:tcreature;

function GetCreatureByNameHPHIGH(Name: string): TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Name = Name then
if Creatures.Creature[x].z=Self.Z then
if Creatures.Creature[x].Health>AttackAt then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;
function Attacking: boolean;
var
x: integer;
begin
Result := False;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Attacking then
begin
Result := True;
Exit;
end;
end;
end;
function GetAttackedCreature:TCreature;
var
x: integer;
begin
Result := nil;
for x := 0 to Creatures.Count - 1 do
begin
if x >= Creatures.Count then Break;
if Creatures.Creature[x].Attacking=true then
begin
Result := Creatures.Creature[x];
Exit;
end;
end;
end;

begin

while not Terminated do
begin
UpdateWorld;
if not attacking then
begin
For x:=low(TrainName) to high(trainName) do
begin
If self.attacking0 then break;
Creature:=GetCreatureByNameHPHIGH(TrainName[x]);
if Creature nil then
creature.attacking:=true;
sleep(100); updateworld;
end;
end;
if attacking then
begin
Creature:=GetAttackedCreature;
if Creature nil then
if creature.Health < StopAt then creature.attacking:=false;
end;
sleep(1000);
end;
end;

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